Campo DC | Valor | Idioma |
dc.contributor.author | Vitor Araújo | - |
dc.contributor.author | Bruna Dalmoro | - |
dc.contributor.author | Rafael Camargo Geiss | - |
dc.contributor.author | Marcio Sarroglia Pinho | - |
dc.contributor.author | Soraia Musse | - |
dc.date.accessioned | 2023-06-20T14:18:39Z | - |
dc.date.available | 2023-06-20T14:18:39Z | - |
dc.date.issued | 2022 | - |
dc.identifier.uri | https://hdl.handle.net/10923/25287 | - |
dc.language.iso | pt_BR | - |
dc.relation.ispartof | Proceedings of Brazilian Symposium on Games and Digital Entertainment, 2022, Brasil. | - |
dc.rights | openAccess | - |
dc.subject | Uncanny Valley | - |
dc.subject | Perception | - |
dc.subject | Perceived Comfort | - |
dc.title | How do we perceive Characters? An Analysis of Human Perception in Still Images, Animations and VR Scenarios | - |
dc.type | conferenceObject | - |
dc.date.updated | 2023-06-20T14:18:37Z | - |
Aparece en las colecciones: | Apresentação em Evento
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