Campo DC | Valor | Idioma |
dc.contributor.author | Daiane Scaraboto | - |
dc.contributor.author | Stefânia Ordovás de Almeida | - |
dc.contributor.author | João Pedro Fleck | - |
dc.date.accessioned | 2021-12-17T20:08:33Z | - |
dc.date.available | 2021-12-17T20:08:33Z | - |
dc.date.issued | 2020 | - |
dc.identifier.issn | 1066-2243 | - |
dc.identifier.uri | https://hdl.handle.net/10923/20549 | - |
dc.language.iso | en | - |
dc.relation.ispartof | Internet Research | - |
dc.rights | openAccess | - |
dc.title | -No piracy talk-: how online brand communities work to denormalize controversial gaming practices | - |
dc.type | Article | - |
dc.date.updated | 2021-12-17T20:08:31Z | - |
dc.identifier.doi | DOI:10.1108/INTR-12-2018-0529 | - |
dc.jtitle | Internet Research | - |
dc.volume | 30 | - |
dc.issue | 4 | - |
dc.spage | 1103 | - |
dc.epage | 1122 | - |
Aparece nas Coleções: | Artigo de Periódico
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