Please use this identifier to cite or link to this item: https://hdl.handle.net/10923/20540
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dc.contributor.authorSoraia Raupp Musse-
dc.contributor.authorCASSOL, VINICIUS JURINIC-
dc.contributor.authorDaniel Thalmann-
dc.date.accessioned2021-12-17T18:07:11Z-
dc.date.available2021-12-17T18:07:11Z-
dc.date.issued2021-
dc.identifier.issn1432-2315-
dc.identifier.urihttps://hdl.handle.net/10923/20540-
dc.language.isoen-
dc.relation.ispartofTHE VISUAL COMPUTER (INTERNET)-
dc.rightsopenAccess-
dc.titleA history of crowd simulation: the past, evolution, and new perspectives-
dc.typeArticle-
dc.date.updated2021-12-17T18:07:09Z-
dc.identifier.doiDOI:10.1007/s00371-021-02252-w-
dc.jtitleTHE VISUAL COMPUTER (INTERNET)-
dc.volume1-
dc.spage1-
Appears in Collections:Artigo de Periódico

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