Please use this identifier to cite or link to this item: https://hdl.handle.net/10923/14209
Full metadata record
DC FieldValueLanguage
dc.contributor.authorAndré Fagundes Pase-
dc.contributor.authorRoberto Tietzmann-
dc.date.accessioned2019-03-12T18:03:27Z-
dc.date.available2019-03-12T18:03:27Z-
dc.date.issued2018-
dc.identifier.issn2183-1750-
dc.identifier.urihttp://hdl.handle.net/10923/14209-
dc.language.isopt_BR-
dc.relation.ispartofANIKI: REVISTA PORTUGUESA DA IMAGEM EM MOVIMENTO-
dc.rightsopenAccess-
dc.subjectjogos-
dc.subjectcomunicação-
dc.subjectcinema-
dc.subjectgameplay-
dc.titleA longa duração nos planos dos jogos digitais: aproximações e empréstimos do cinema-
dc.typeArticle-
dc.date.updated2019-03-12T18:03:26Z-
dc.jtitleANIKI: REVISTA PORTUGUESA DA IMAGEM EM MOVIMENTO-
dc.volume5-
dc.issue1-
dc.spage47-
Appears in Collections:Artigo de Periódico



All Items in PUCRS Repository are protected by copyright, with all rights reserved, and are licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Read more.